The hunt for Colm O’Driscoll that began in Chapter 1 of Red Dead Redemption 2 is still going strong in Chapter 2. Luckily, you have an O’Driscoll lackey tied a tree that might have some answers for you. Looking for help with the Red Dead Redemption 2 Paying a Social Call mission? This Nerds and Scoundrels walkthrough can help. Keep reading our Red Dead Redemption 2 Paying a Social Call guide to get all the answers!
Okay! Okay! Listen. I know where O’Driscoll’s holed up. And you’re right. He don’t like you, just like you don’t like him. He’s at Six Point Cabin. I’ll take you there.
Red Dead Redemption 2 Paying a Social Call Walkthrough
Paying a Social Call opens up when you make contact with Kieran at the edge of your campsite. If you’ll remember, Kieran is the O’Driscoll Gang lackey you have tied to a tree. Before you can really lean on him though, Dutch shows up and takes over the show. Dutch decides there is only one way to get the truth out of Kieran; gelding him with what look like flaming hot bolt cutters. Your prisoner gets one look at that near his junk and quickly agrees to take you to where O’Driscoll is holed up: Six Point Cabin. It is a solid ten minute ride from camp to where O’Driscoll is hiding, and the entire ride is filled with banter. Once you get close, however, you will need to go in on foot.
Six Point Cabin
Once you arrive at the cabin, Kieran will inform you that the cabin is usually crawling with guards. Drunk, angry guards that are wary of strangers, as Kieran tell it. It’s not long after you arrive that three of O’Driscoll’s men wander near your position. One of them splits off to pee on a tree. This gives you a chance to sneak up and stab peeing guy without the other two noticing. Even if you end up tipping off the other two guys, it’s not the end of the world. This was always going to devolve into a firefight anyway. This fight is pretty easy as you’re hardly outnumbered. Just pick off the O’Driscolls and keep pressing on towards the cabin.
When you arrive at the cabin the final bad guy kicks down the door just as you’re opening it, sending you to the ground. Lucky for you, Dutch shoots him down immediately. After searching the cabin you quickly realize Colm O’Driscoll isn’t here. Clear out the cabin and Kieren will be here waiting. You tell him to get lost, but he insists that he’s part of the gang now and wants to stick with Dutch’s crew. You relent, before the rest of the boys leave Kieran tells you about cash hidden in the chimney. Go grab the hidden cash and the double barrel shotgun hanging over the mantle. Taking the money will mark this mission as complete.
Nerds and Scoundrels
And that’s how you complete Red Dead Redemption 2 Paying a Social Call. Did you find this Nerds and Scoundrels walkthrough helpful? If so, let us know in the comments. And be sure to check out the rest of our Red Dead Redemption 2 content.