We Ranked the Best Druid Cantrips in Dungeons and Dragons 5E

Druid Cantrips 5E

We have officially ranked all of the cantrips available to a budding Druid in the fifth edition of Dungeon and Dragons! A cantrip is a spell that can be cast at will, does not take up an available spell slot, and it does not need to be prepared in advance. Some classes, like the cleric, rely on these spells a lot. This is a spell that your character has perfected over time, which is why its performance sounds so simple – it is like you are doing it from muscle memory. Cantrips can offer you a lot of utility throughout the game, so it is important to pick the right cantrips for your character. That is exactly why we ranked all of the available cantrips for your Druid. Dive into our druid cantrips 5E rankings!

How Many Cantrips Does a Druid Get in 5E?

But first, how many cantrips can a Druid learn? At level one, your Druid will get two cantrips. Your character will learn another cantrip at level four, and your final cantrip will be learned at level ten. You will have exactly four cantrips available to your Druid throughout the entirety of the game! That is why you need to be vigilant in regards to your selection. The last thing you want is to waste a free spell slot on an ability that you will never use it during the campaign.

Our Top 7 Best Druid Cantrips 5E

So without further ado, here is our Official Ranking of all of the Druid’s Cantrips in Dungeon and Dragon’s fifth edition.

7. Mending

  • School: Transmutation
  • Casting Time: One Minute
  • Range: Touch
  • Components: Verbal, Somatic, Material (two lodestones)
  • Duration: Instantaneous

At number seven is Mending. This cantrip will let you fix a single object with your touch as long as the break is a single tear that is at most one foot long; leaving no trace that the object was ever damaged. The item that you fix can be a magical item, but any magic that has been removed from the item will not be restored. While it seems very useful, there is a very good chance that someone else in your party will be able to fix items as well. This is an ability that you do not need to double-dip in.

6. Resistance

  • School: Abjuration
  • Casting Time: One Action
  • Range: Touch
  • Components: Verbal, Somatic, Material (a miniature cloak)
  • Duration: Concentration, up to one minute

The willing participant will get to add 1d4 to one saving throw of their choice. You can roll the die before or after you make the saving throw. Once the die has been rolled, the spell’s effect ends. Personally, I would rather have Cure Wounds than Resistance, because Cure Wounds is more likely to heal more damage than Resistance is to prevent the damage from being inflicted on you. Resistance feels like Healing with extra steps.

5. Poison Spray

  • School: Conjuration
  • Casting Time: One Action
  • Range: Ten Feet
  • Components: Verbal, Somatic
  • Duration: Instantaneous

You extend your hand towards your enemy and release a ball of noxious gas from the palm of your hand. Your target has to make a successful Constitution save or they will take 1d12 of damage. Fifth level will be 2d12, eleventh is 3d12, and seventeenth is 4d12. While the damage is nothing to sneeze at, especially with how early you can possibly acquire this cantrip, Poison Spray can only be used for damage because you cannot poison your target with this spell. The spell’s description needs to specify that it can poison the enemy; not just deal poison damage.

4. Produce Flame

  • School: Conjuration
  • Casting Time: One Action
  • Range: Self
  • Components: Verbal, Somatic
  • Duration: Ten Minutes

You create a ball of light that can be used for two reasons – to illuminate a ten-foot radius around yourself, or to hurl at an enemy for 1d8 of damage. Fifth level is 2d8, eleventh is 3d8, and seventeenth is 4d8. This is the kind of utility that can be very useful in a campaign! Being able to light up a dark area and deal some sort of damage will cover a lot of basss while building out your team.

See Also: The Complete Guide to 5E Ritual Spells

3. Druidcraft

  • School: Transmutation
  • Casting Time: One Action
  • Range:  Thirty Feet
  • Components: Verbal, Somatic
  • Duration: Instantaneous

Druidcraft will do all of the tiny effects that another character will need to be creative in order to do. Do you need to create a small distraction that will lead your enemy in a different direction? How about cast a faint odor that’ll make people say “Who did that”? You can predict the weather, make flowers bloom faster, and move tiny objects at the casting of this cantrip. It will be super useful outside of combat.

2. Guidance

  • School: Divination
  • Casting Time: One Action
  • Range: Touch
  • Components: Verbal, Somatic
  • Duration: Concentration, up to one minute

Much like Resistance, Guidance lets you help an ally pass an ability check by rolling 1d4 before or after the resolution of the check. This is a very important difference, as Guidance is an offensive cantrip as opposed to being a defensive one like Resistance. The best defense is a good offense.

1. Shillelagh

  • School: Transmutation
  • Casting Time: One bonus Action
  • Range: Touch
  • Components: Verbal, Somatic, Material (mistletoe, a shamrock leaf, and a club or quarterstaff)
  • Duration: One Minute

When it comes to melee combat, the Druid is normally a weaker character. With the Shillelagh cantrip, that measly 1d4 turns your club or quarterstaff into a  much more desired 1d8 of damage. Instead of using your Strength for your attack rolls, you will use your spellcasting ability. That is why Shillelagh is number one on my list. Just make sure that you hold on to your weapon tight, or the spell will need to be recast this combat. This cantrip can be quite powerful for younger characters, but it admittedly does not scale as well compared to other spells. To learn more, see our in-depth Shillelagh 5E Guide.

Nerds and Scoundrels

And that concludes our druid cantrips 5E rankings. Agree? Disagree? Either way, let us know in the comments. Also, don’t forget to check out the rest of our rankings for the best warlock cantrips in 5E here at Nerds and Scoundrels.

Travis Scoundrel

A life long gamer, Travis spends his time writing about and playing games when he's not suing people or hanging out with his family.

Travis Scoundrel
About Travis Scoundrel 373 Articles
A life long gamer, Travis spends his time writing about and playing games when he's not suing people or hanging out with his family.