Witchlight Hand 5E Background | New Wild Beyond the Witchlight Option

Witchlight hand 5e

A circus certainly doesn’t run itself! While not many may look down to the little guy crawling through the Wild Beyond the Witchlight carnival, they’re still here. And as a new member of the circus, you might find yourself becoming a Witchlight Hand! A Hand’s duties never rest, though your training might become useful if you find yourself becoming an adventurer. This Witchlight Hand 5E Background guide will help you learn what we’ve got here.

Witchlight Hand 5E Background

Witchlight Hands do the dirty work behind the scenes. Whether you came here for wealth or refuge, you work hard and party hard. You’ve been across the multiverse, but never really left the carnival. You’ve seen people of all shapes and sizes, and yet you’ve talked to so few. The Carnival was once the perfect place to see everything there was to offer, but you’ve found it to be more like a jail cell. And perhaps, it’s time for a prison break…


Your years at the circus have put some skills on your resume, some clothes on your back, and some money in your pocket.

  • Skill Proficiencies: Performance, Sleight of Hand
  • Other Proficiencies: Disguise Kit or A Musical Instrument
  • Language: Any one of your choice.
  • Items: A Disguise Kit or Musical Instrument, a deck of cards, a carnival uniform or costume, a trinket, and 8 gp.

Pretty basic setup. Performance and Sleight of Hand aren’t exactly stellar, but each serve a purpose… Especially for creative carnies! Disguise kits are fun, but hard to use. It’s probably better than a Musical Instrument, sadly. Any language is wonderful to flesh out your ability to talk with others, though! Choose a language that will most help your campaign. Or Sylvan, that’s pretty good.

Carnival Companion

One of the other Witchlight Hands is your staunch ally. They help you out as best they can while in the carnival, but won’t leave voluntarily. The following table has some examples, though a DM can let you choose a new option.

1Old, cantankerous hand.
2Young, impressionable hand.
3Performer, like an Acrobat, Clown, or Juggler.
4Retired performer.
5Animal trainer.
6Old Blink Dog.
7Cheery Sprite.
8An old, magical wisp of light.

Feature: Carnival Fixture

As an employee of the Carnival, you are free to walk around as you wish. In addition, the carnival gives you modest food and lodging, as long as you’re within their walls.

Suggested Characteristics

The Witchlight Hand does not have characteristics unique to it. However, many fey creatures in the Witchlight tend to have a similar list of priorities. Including…

Personality Traits

1I constantly hear laughter in my head, causing me to lose track of conversations. At least it helps me smile!
2I can’t settle in a place for very long; the wind carries me!
3Good music makes me weep like a baby.
4I will always bring the warmth and tranquility of home with me.
5I have the same imagination and curiosity that I did as a child.
6New ideas make me super excited… But not as excited as the next idea!
7My own set of ethics and rules guide my hand.
8Adults are spooky; I can’t bring myself to trust them.


1Friendship (Good). Never leave a friend behind.
2Empathy (Good). Suffering is an unnecessary evil.
3Wonderlust (Chaotic). The less-traveled path is mine.
4Changeability (Chaotic). Adapting to every situation is important. Including adapting my rule set to whatever works.
5Honor (Lawful). A deal is a deal. You don’t break those.
6Rule of Three (Lawful). Everything is a rule of three. Everything happens in threes.
7Obsession (Evil). I don’t let go of grudges.
8Greed (Evil). I get what I want. That’s just what happens.


1My word is sacred to me.
2Magic is essential to the growth of the world and myself.
3Nature is worth protecting at all costs.
4A trusted friend is more important than the whole multiverse.
5Fey creatures are to be respected, feared, or befriended.
6The Witchlight Carnival is my home.
7The Feywild was absolutely astonishing… If only I may return someday.
8Mister Witch and Mister Light gave me a home. I must give something back.


1Time is a myth; one that gets me in trouble a lot.
2All eyes in the multiverse are on me.
3Everything must be on schedule, with deadlines. No ifs, ands, or buts.
4A brief spat of Kleptomania never hurt anybody…
5My mind wanders as much as I do, and I often forget simple things.
6I will always expect something in return for my gifts.
7I have vices, sure, but vices are made to be indulged.
8My mind changes constantly. Usually? Constantly.

Wrapping Up Our Witchlight Hand 5E Guide

The Witchlight Hand requires you to be in a Witchlight Carnival-themed campaign. It is useless outside of the campaign. However, in the Wild Beyond the Witchlight campaign setting, this will get you places! Just… Be sure not to aggravate Mister Witch or Mister Light too much. Looking for other Witchlight backgrounds? Check out our guide for the Feylost Background!

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