Occasionally, within humans, a holy grail of divine energy explodes from within. These creatures replace the versatility and ambition of the human race with divine power. These beings have luminous features; the paragons of law and order for humanity. These creatures, from Volo’s Guide to Monsters, are called Aasimar, and are the half-divine race for 5E. With an occasional halo, or wings, Aasimar aren’t hard to differentiate from their celestial heritage… even if they are not half-human! So, our Aasimar Names guide will consider how an Aasimar differentiates from the human race.
Aasimar Names 5E Guide
Aasimar are typically half-human, but could theoretically come from any race. That means an Aasimar’s culture can vary widely… yet, there are some definite similarities between them. In order to really name an aasimar, their journey must be understood. Through the trials of their lives, they may change names or relocate often.
Culture and Naming Conventions
An aasimar is brought into this world as a mortal of the race. A divine being then blesses the creature, and becomes their guide in life. For many Aasimar, this is a privilege… and for their parents, to have brought an aasimar into the world can be overwhelming. Most aasimar are taught at a young age to hide themselves; demons and evil creatures adore striking down aasimar when they are weak and malleable.
An aasimar is always devoutly worshipped by followers of the angel who blessed them. For a lot of mortals, this is great; they can make new friends (albeit through somewhat odd means), make a few extra coins, or spread the word of their gods. For some, on the other hand, the constant visions and dreams given to them by the angel is maddening.
This angelic guide cannot fully influence the aasimar, like a puppeteer might. They can only send ideas and prophecies. Not only that, the guides can be far from perfect; angels may have good in their heart, but they can be traditionalist or elitist. Some angels, for example, try to redirect aasimar trying to stop a pocketbook snatching – what if there’s a necromancer just around a corner?
An Aasimar retains their free will, and thus can shun or reject their angelic guides when needed. This can lead to aasimar that drift away from good; either to neutrality, or to become fallen. Fallen aasimar needn’t become the fallen subrace, but should consider changing their complexion. They are no longer as blessed as they once were, and their magic becomes a bit twisted.
See Also: Warforged Names Guide
Examples of Aasimar Names
Aasimar typically accept the names given to them by their community. However, since you are playing as a celestial champion, your community likely will name you something grandiose. For example, a dwarven aasimar may be named after a god – “Haela,” “Moradin,” or “Thautam.” At times, the name might feel better as simply being the highest standard of a race’s name: A gnome aasimar wouldn’t likely be named “Gimble,” for example.
Aasimar do tend to be humans, so make sure your DM is alright with them being another race if that’s your plan.
In addition, you may want to take down the name of your angelic guide. This is a major aspect of most aasimar’s life (even if the guide was shunned). Having a name down can lead to fantastic roleplay opportunities.
Angelic Guide Names