Wristpocket 5E Guide | Wristpocket Wildemount Spell

wristpocket 5e

The Explorer’s Guide of Wildemount just unleashed the power of Dunamancy magic to the 5th edition Dungeon and Dragon’s world. This new magic is so scared, only Wizards that specialize in the Chronurgy and Graviturgy schools can learn these spells naturally. BUT you can learn them without this requirement if your Dungeon Master is willing to let you obtain one of these powerful spells. Naturally, it would be at the discretion of the Dungeon Master, that does not mean you cannot dream of what you can do now. Speaking of which, are you ready to look into another spell? Get the scoop with our Wristpocket 5E Guide.

 Wristpocket 5E Guide

  • School: Conjuration
  • Level: 2nd
  • Casting Time: 1 Action
  • Range: Yourself
  • Components: Somatic
  • Duration: 1 Hour
  • Class: Wizard – Chronurgy, Graviturgy

An object of at most five pounds that you are holding in your hand is transported to an extra-dimensional space for the duration of the spell. As long as the spell is active, you can summon the item into your free hand and send it back to the extradimensional space as an action. Only you can hold the item while the spell is active.

If the object is still in the extradimensional space when the spell ends, the item will appear at your feet.

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This is the best way to hide a spell in the game. Period. There is no other spell in the game that can hide objects as well as Wristpocket because this spell will immediately take the physical item out of the equation.


If the enemy knows that you used Wristpocket in order to hide the object that they are looking for, all they have to do is hold you captive until the item drops in front of you. But that requires a lot out of your enemy.

For one, they have to know that you have the item. You could easily trick them with a lie by making a Bluff check. To make a successful Bluff check, use the following formula:

Your Bluff Check

1d20 + Your Bluff Ranks + Your Charisma Modifier

From there, your Dungeon Master will determine if the target will believe you or make a Sense Motive check. For them to succeed, use the following formula:

Their Sense Motive Check

1d20 + Their Sense Motive Ranks + Their Wisdom Modifier

You can also use a Suggestion Spell to cut the number of potential rolls in half. To succeed, the target must fail a Wisdom Saving Throw against your Spell Save DC. Use these formulas to determine the outcome of this spell:

Their Wisdom Saving Throw

1d20 + Their Wisdom Modifier

Your Spell Save DC

8 + Your Proficiency Bonus + Your Spellcasting Modifier

If that does not work, you can battle your way out of the situation.

When Should You Use

You should use Wristpocket when you need to hide an item from a specific target, and that target should not see you casting this spell. From there, if the enemy thinks you have the item, you can follow the directions I gave above to try to throw them off. It is also possible that they do not believe you and still give you a frisking, only to find that you are “telling the truth” and move on.

When Better Options Are Available

There is no other spell that is as good at hiding items as Wristpocket is. If you do not want to use some pages in your book, sure, you can follow the instructions I have above, but Wristpocket makes it too easy. If this is an ability that I know I will need to use eventually, I have no issue with it being this limited in use.

That wraps up our Wristpocket 5E Guide. We’re so fond of this spell it is in our Top 10 Best Wildemount Spells. What do you think of it?

Travis Scoundrel
About Travis Scoundrel 410 Articles
A life long gamer, Travis spends his time writing about and playing games when he's not suing people or hanging out with his family.


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