The Sorcerer can originate from an infinite amount of sources. Obviously, we can only have a certain amount of official ones. Thankfully, Tasha’s Cauldron of Everything came in to give us a tiny bit more of the class we adore! Within this book are loads of additional class options, new subclasses, and racial features. And don’t worry; Sorcerer was far from left behind! Check out what’s new, in our Tasha’s Cauldron of Everything Sorcerer guide!
Tasha’s Cauldron of Everything Sorcerer Guide
Sorcerers got 4 new class features, two of which expand on the options that the sorcerer already has. The two subclasses that the sorcerer got are also quite strong, ranging from the bizarre mind of an Aberrant to the careful and planned Clockwork origin. Either way, there’s something cool for you!
Optional Sorcerer Class Features
Sorcerer’s gain two additional optional class features, and two expansions to their metamagic and spells. Talk to your DM about whether you are allowed to use these or not.
The new spells added to the list flick back and forth between augmenting melee Sorcerers and adding a small burst of utility.
- Booming Blade
- Green-flame Blade
- Lightning Lure
- Mind Sliver
- Sword Burst
- Tasha’s Caustic Brew
- Flame Blade
- Flaming Sphere
- Magic Weapon
- Tasha’s Mind Whip
- Intellect Fortress
- Vampiric Touch
- Fire Shield
- Bigby’s Hand
- Flesh to Stone
- Otiluke’s Freezing Sphere
- Tasha’s Otherworldly Guise
- Dream of the Blue Veil
- Blade of Disaster
Really aggressive list! A ton of these are really dangerous saving throw effects. If you’re looking to turn your sorcerer into a crowd-control monster, you’ve got the spells to do so!
Slightly less exciting are the new metamagics. That is, less exciting to me; these are still great!
- Seeking Spell: Spend 2 sorcery points to reroll a d20 for a spell attack. You can use this if you’ve already used metamagic. This sounds about fair, so if you don’t have a metamagic slot to fill and you’ve burnt metamagic on a deadly attack roll, have at it! Great for Sorcerers who rely on heavy-hitting spell attacks.
- Transmuted Spell: Spend a sorcery point to change one “elemental” damage type to another. The elemental damage types are acid, cold, fire, lightning, poison, and thunder. This can easily dodge resistances or immunities without needing to learn new spells, and is one of the stronger metamagic spells on the list for blaster mages.
Whenever you get an Ability Score Improvement, you can also swap one of your cantrips or swap a metamagic. That’s… great! Some cantrips fall out of favor over time; maybe you didn’t need so many damaging cantrips, or you need a new damage type. So being able to swap it at certain level thresholds is undoubtedly useful!
There’s not too many good “early game” metamagics, but there are fantastic late game ones. If you’re not casting a metamagic as often, then dump it for one of the better, higher cost ones! Seeking Spell, for example, is better at level 9-11 rather than early on. And once you get flight, Distant Spell might not be as necessary for your positioning. You’ve got options!
Finally, at level 5, you can get the ability to spend sorcery points to reroll ability checks, taking the second result. That’s fine; it lets you spend sorcery points outside of combat, and is very useful in social situations. Never crit fail to talk to the Lich again! But, be careful; you’re burning metamagic and spell slots whenever you use this ability!
There are two new subclasses, each doing wildly different things for a new sorcerer. You can also check out the rest of the new subclasses in our Tasha’s Cauldron of Everything Subclasses Guide.
Born with an alien influence, your mind occasionally reaches out to talk to others, warping your understanding of the universe. The Aberrant Sorcerer gains a ton of new spells with psychic flavor, and can speak with telepathy for miles. Offensively, the Aberrant can spend small amounts of sorcery points to cast psychic-oriented spells, gains resistance to psychic damage, and can transform your body into a strange aberrant truth. Your final ability is a perfect combo tool for area of effect spells. It’s a really cool class, but doesn’t have much of a strict… theme to it, other than vaguely psychic. It’s hard to tell exactly where it would fit into a party, compared to other more sturdy archetypes. My best guess is a damage dealer with some supporting elements.
The Clockwork Soul Sorcerer also gains magic, but these spells are all much more support oriented than most subtypes. As a clockwork soul, you’re all about law; you can negate advantage or disadvantage, ward against damage, guarantee 10s on rolls, and even heal! This is a fantastic support archetype, one that can almost replace a Bard or let the Cleric take on a more damage-dealing role in the party.
Wrapping Up Our Tasha’s Cauldron of Everything Sorcerer Guide
The Sorcerer is pretty cool now, with a bunch of additional options that allow it to tackle a myriad of roles. The optional class features are alright, allowing the Sorcerer to be more than a killer. And the new archetypes are both incredibly strange (in the best possible way). If you want a new flavor for your sorcerer, Tasha’s Guide will give it to you!