One of the most interesting new player options in Strixhaven: A Curriculum of Chaos is the playable race known as the Owlin. This race of owlfolk is a fun, new option and one of the few races that comes with a natural flying speed. See our Owlin 5E guide to learn all about them.
Owlin 5E Guide
The owlin are a race of humanoids that are distant relatives of the giant owls of Faerun. Like owls, owlin come in many forms. Some are petite and fluffy, while others are large and majestic. In addition to arms and legs, owlin also have functional wings.
As is the case with all races in 5E, the owlin has a number of features that sets it apart. These include:
- Varying Size. You have the option to be a small or medium humanoid. This is a recent trend, as the fairie race was also given this option.
- Speed. Regardless of your size, you gain a walking speed of 30 feet.
- Darkvision. Fitting with the owl theme, you gain darkvision. This is a nice option, as your ability to see in the darkness stretches out to 120 feet.
- Flight. The highlight of the race is that you gain a flying speed equal to your walking speed. This means your flight scales with any abilities that increase your footspeed. There is a drawback, however. You lose your flying speed if you are wearing medium or heavy armor.
- Silent Feathers. Finally, silent feathers gives you a free proficiency in the Stealth skill.
As is the trend with official Wizards of the Coast classes, the owlin does not come with built-in attribute score improvements. Instead, you are left to choose your own ability score improvements by giving yourself a +2 bonus to one attribute and a +1 bonus to another.
As Owlin are a new addition to 5th Edition, there are no subraces to speak of. Given the shift from fixed ability score bonuses, it is possible that there won’t be any subraces in the future.
Due to the ability to reshape your ability score bonuses as you see fit, the owlin can make anything work. The biggest consideration is the weight limit that applies to your flying speed. Because you lose the ability to fly when wearing medium or heavy armor, the owlin is not a great option for armor wearing martial classes. If you’re going to give up the flying ability to put on heavy armor, you might as well pick something else entirely.
There are good options though. The Owlin makes for a nice rogue. You gain proficiency with stealth with your racial trait, letting you spread your four class-based proficiencies around elsewhere. Mix that with excellent darkvision and the ability to fly, and rogue is one of the best fits.
Flight also makes an interesting option for monks. One of the major drawbacks of the monk is the inability to counter flying creatures. That problem is no more if you choose the owlin. Finally, it should come as no surprise that the owlin is a good fit for caster classes like the sorcerer or wizard, too.
Conclusion – Owlin 5E Guide
That concludes our Owlin 5E guide. We’re a fan of this new race. While I know race-based flying speeds are banned at some tables, the owlin at least balances it with limitations on medium or heavy armor. All in all, this is a fun class that is a nice thematic fit for Strixhaven.